#ifndef LITTLESHOOTER_H
#define LITTLESHOOTER_H

#include "mirrorboss.h"
#include "player.h"
class LittleShooter :
	public MirrorBoss
{
public:
	LittleShooter(string);
	LittleShooter(void);
	~LittleShooter(void);
	void updateAiGun(const unsigned long elapsedTime);
	void update(const unsigned long elapsedTime);
	virtual void scalePower(const char power);
};
typedef boost::shared_ptr<LittleShooter> LittleShooterPtr;

#endif